- The Fantasy Codex - Uiux Mac Os X
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- The Fantasy Codex - Uiux Mac Os Pro
The Binding of Isaac |
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Basic Information |
Video Game |
Edmund McMillen, Florial Himsl |
Edmund McMillen |
Fantasy |
Action, Adventure, Indie, RPG, Roguelike |
Digital Download |
Microsoft Windows and macOS |
Steam |
Features |
International Release Date(s) |
Steam for Windows and Steam for macOS September 28, 2011 |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
From Mac OS 6.0 up to Mac OS 9.2. Compatibility notes. Architecture: 68K. Mac OS 6.x - Mac OS 9.2.2. At least 2MB of RAM for B&W and 4MB of RAM for color graphics. B&W or 256 colors mode (8-bits) supported. It should run fine under: Basilisk II. The world of Ivalic is back with mysteries to unveil and monsters to purge in Final Fantasy XII The Zodiac Age free download. Square Enix initially released the game for PSP users only, however later on the game was also released for multiple gaming platforms including PC. Diablo II Crack is an action role-playing game developed by Blizzard North and released in Blizzard Entertainment for Windows and Mac OS computers. The game with its dark fantasy and horror themes was conceived and designed by David Brevik and Erich Schaefer, who acted as project managers with Max Schaefer. Apr 23, 2016 Mac OS x and Linux Platforms? I was just curious if there was intentions to port Final Fantasy IX to Mac and Linux platforms because I would love to play it on my laptop since I have internet complications for my desktop and its much easier to carry a laptop around then a desktop and monitor just to download games.
The Binding of Isaac is a roguelike game released on Microsoft Windows and Mac OS X on September 28, 2011. Based on the Biblical tale of 'the binding of Isaac', the game follows a young boy named Isaac whose mother attempts to kill him after hearing a voice she believes to be God. Escaping into his monster-ridden basement, he must fight to survive.
Plot[edit | edit source]
A boy named Isaac and his mother live alone in their house on a hill. Isaac keeps to himself, playing with his toys and drawing pictures while his mother watches Christian broadcasts on the television. They live happily together, until one day Isaac's mother hears a voice she believes to be God. The voice orders her to take away all that could corrupt Isaac, and acting on its orders, she takes away his toys, drawings, and even his clothes. Break the system mac os. Again on the voice's orders, she locks Isaac in his room.
The voice orders her a final time to kill Isaac as a sign of her devotion. Seeing his mother coming through a crack in his door, Isaac escapes through a trapdoor into his basement.
Development[edit | edit source]
The game was inspired by McMillen's experience growing up in a born-again Christian household.
Trivia[edit | edit source]
- The BibleThump emote on Twitch is derived from the game's main character.
Localization[edit | edit source]
PC Language Support | |||
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Platform | Interface | Full Audio | Subtitles |
Minimum & Recommended Specifications[edit | edit source]
Microsoft Windows Minimum Specifications | |
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Minimum Specifications | |
Operating System | Windows XP |
CPU | 2.50 GHz |
RAM | 1 GB |
GPU | DirectX 9.0c-compatible |
Storage | 50 MB |
Additional Software | DirectX 9.0c |
macOS Minimum/Recommended Specifications | |||
---|---|---|---|
Minimum Specifications | Recommended Specifications | ||
Operating System | Mac OS X 10.5.8 | Operating System | Mac OS X 10.6.3 |
External Links[edit | edit source]
- The Binding of Isaac on Steam
- The Binding of Isaac on SteamDB
Majesty: The Fantasy Kingdom Sim |
---|
Basic Information |
Video Game |
Cyberlore Studios |
Infogrames, Linux Game Publishing, MacPlay, MicroProse |
Real-time Strategy |
CD |
Keyboard, mouse |
Microsoft Windows, GNU/Linux and Mac OS |
Retail Features |
Ratings |
Main Credits |
Jim DuBois |
North American Release Date(s) |
2000 |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Majesty: The Fantasy Kingdom Sim is a real-time strategy game developed by Cyberlore Studios and published by MicroProse for Microsoft Windows in March 2000. MacPlay released a Mac OS port in December, 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003.
Overview[edit | edit source]
Majesty is a simulation in that it is designed to implement a clichéd fantasyrole-playing game world in another genre entirely. As such the setting, Ardania, features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done.
The game has nineteen single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.
Gameplay[edit | edit source]
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdoms services by the heroes of a foreign faction, although in certain cases, the player may choose to attack the foreign faction. In other, rarer instances, heroes may even switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.
Buildings[edit | edit source]
Base-building is comparable to other real-time strategy games of the period, but units are autonomous, a feature usually associated with construction and management simulation games, and possess attributes borrowed from RPGs. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.
The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co exist, and some buildings require certain buildings before they are available for construction.
The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Laser spies mac os. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.
The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.
The Fantasy Codex - Uiux Mac Os X
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Physics3d mac os. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.
Reception[edit | edit source]
Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[1] The games Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[2] as well as numerous positive comments at LinuxGames.[3]
Majesty is a simulation in that it is designed to implement a clichéd fantasyrole-playing game world in another genre entirely. As such the setting, Ardania, features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done.
The game has nineteen single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.
Gameplay[edit | edit source]
The henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.
Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is totally different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.
In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdoms services by the heroes of a foreign faction, although in certain cases, the player may choose to attack the foreign faction. In other, rarer instances, heroes may even switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.
Buildings[edit | edit source]
Base-building is comparable to other real-time strategy games of the period, but units are autonomous, a feature usually associated with construction and management simulation games, and possess attributes borrowed from RPGs. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.
The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co exist, and some buildings require certain buildings before they are available for construction.
The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)
Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Laser spies mac os. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.
The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.
The Fantasy Codex - Uiux Mac Os X
Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Physics3d mac os. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.
Reception[edit | edit source]
Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[1] The games Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[2] as well as numerous positive comments at LinuxGames.[3]
The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the 'Silycon Sorcery' column. Wilson sums up the game: 'Majesty offers a very different feeling than the average strategy or roleplaying game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright.'[4]
Sequel[edit | edit source]
Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[5] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty[6]and released a sequel, Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.
The Fantasy Codex - Uiux Mac Os Catalina
Notes[edit | edit source]
- ↑Majesty: The Fantasy Kingdom Sim at Game Rankings
- ↑Majesty at the Linux Game Tome
- ↑Majesty: Gone Gold at LinuxGames
- ↑Wilson, Johnny L. (March 2000). 'Silycon Sorcery'. Dragon (269): 118–119.
- ↑'Majesty Legends Q&A'. GameSpot. 2003-05-03. http://www.gamespot.com/pc/strategy/majesty2/news_6026166.html. Retrieved 2007-07-05.
- ↑'Paradox Interactive Acquires the Intellectual Property for Majesty'. GameZone. 2007-07-03. http://pc.gamezone.com/news/07_03_07_11_53AM.htm. Retrieved 2007-07-05.
The Fantasy Codex - Uiux Mac Os 11
References[edit | edit source]
- Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc. 2002.
External Links[edit | edit source]
The Fantasy Codex - Uiux Mac Os 11
- The official Majesty: The Fantasy Kingdom Sim home page - Broken Link!